Fallout3.esm's ID number is 00, as it will always be the very first module to load. One must use a utility like FO3Edit to ascertain the load order of a module. The first two digits of an ID number corresponds to its load order (in hexadecimal, like the rest of the number). Load order of modules (ESMs and ESPs) will affect the ID number of modules. It is for dynamically generated items, like loot from containers, random encounters or trader's wares. This ID is used to manipulate existing objects with commands like kill, move to, or prid, for example.Īny item that is not created by pre-defined game scripts (either original or from mods) will have reference ID starting with FF to indicate that this item belongs to this particular save game. For example, all the bottle caps created from same Base ID will have different reference IDs. The Reference ID is the unique ID of an individual object (unlike the Base ID, which is an ID for an object template).
0 Comments
This Kensington magnetic privacy screen for 13-inch MacBook Pro features a low-reflective coating to reduce glare and. Apple could unveil a pair of new MacBook Pros that will have high-resolution screens and bring back one of the tech giants most beloved features, a magnetic charger. This privacy screen attaches to the magnets in your MacBooks frame and narrows the displays viewing angle to keep prying eyes away. Designed For Apple MacBook Pro 13. |
AuthorAngela ArchivesCategories |